Platform included, no subscription. Pass the fee to the registrant and the league pays $0 out of pocket at any size.
It starts with the Live Score.
A referee taps the score on a phone or watch at the field. Registration, standings, player profiles, and highlights all run off that one tap.
Run registration through Flag50 and the platform is included. No subscription.
The play, then the referee's tap. Live everywhere seconds later.
Bad Rabbits26-20Texas Fury
Apex Predators31-25THT The Home Team
Conquer Chargers19-13Pirate Bay Krewe
LFFL Leominster27-21Athena Warriors
UCLA Bruins33-28USC Trojans
Bad Rabbits26-20Texas Fury
Apex Predators31-25THT The Home Team
Conquer Chargers19-13Pirate Bay Krewe
LFFL Leominster27-21Athena Warriors
UCLA Bruins33-28USC Trojans
The score is the source of truth. Everything else is downstream.
One live scoring engine sits in the middle of your league. Your ops tools feed it. Everything fans see comes out of it.

The referee taps it on the field. Everyone else has it before the crowd stops cheering.
The coreLive scoringThe referee taps it on the field. Everyone else has it before the crowd stops cheering.
Pick the job in front of you. Everything else follows.




Standings settle themselves. Nobody rebuilds a spreadsheet on Sunday night.
This table is built from referee taps. Wins, points for, points against, and streaks update the moment a game ends.
See league tools| Rank | Team | W | L | PF | PA | STRK |
|---|---|---|---|---|---|---|
| 1 | Bad Rabbits | 5 | 2 | 157 | 107 | L1 |
| 2 | Texas Fury | 5 | 2 | 203 | 103 | W1 |
| 3 | Apex Predators | 5 | 2 | 156 | 171 | W1 |
| 4 | THT The Home Team | 4 | 3 | 118 | 139 | W1 |
| 5 | Conquer Chargers | 4 | 3 | 143 | 94 | W3 |
You run all of it from one screen. Teams in, games scored, website live.

Two ways to pay. Both retire the paper scorecard.
Let registrations cover the platform, or pay a flat monthly rate and collect fees yourself. Live scoring, timing, standings, and player profiles are included either way, for your admins, your teams, and everyone watching.
League pricing shown. Tournaments are priced per event: $10 per team, or a one-time pass. See tournament pricing
Rookie, Pro, and Elite tiers up to full season and tournament operation. Enterprise quoted.
For a 12-game, 10-week season: the collecting, typing, and standings-fixing that paper scorecards create. Run your own numbers on the pricing page.
See full pricing →Latest from the blog.
Answers, before you ask.
What does Flag50 do?
Flag50 is league and tournament management software for flag football organizations. It runs everything an organizer needs in one place: public event pages, team and player registration with payments, division and pool setup, AI-assisted scheduling, live scoring during games with per-play stat attribution, automatic standings and bracket advancement, financial reporting, shareable player profile pages, and free coaching tools including a 6v6 playbook builder. It is built by Stact Inc. specifically for flag football, not adapted from a generic youth-sports platform.
Can players pay individually instead of the head coach collecting fees from everyone?
Yes, and for leagues that is how it works by default. Each parent registers their own child through the league registration link, picks the age group, acknowledges the waiver, and pays at signup. Per-player payment is one of Flag50's main differentiators. Most competing platforms require the director to collect all funds from the coach, which leaves the coach chasing parents on Venmo. With Flag50 the money settles into the organization's connected Stripe account as each player signs up. Tournaments are different: teams register for the event, at $10 per team when registration runs through Flag50.
How does Flag50 schedule games for a tournament?
The director enters the basics: field count and names, start and end times, game duration, and any break windows. The AI-assisted scheduling engine generates a draft schedule that balances field usage and gives every team a reasonable rest window between games. The director sees a visual schedule grid with conflict detection and can drag and drop any game to override the engine. Schedules export to PDF or CSV and have a public share link for coaches and parents.
How do referees score games in Flag50?
The organization generates a referee access code from the admin. A referee opens the scoring app on a phone or Apple Watch, enters the code, and taps the game live at the field: touchdowns, conversions, safeties, timeouts, and the clock. Each scoring play can credit the passer, receiver, or rusher on the spot, and standings, brackets, and player profiles update the moment the game ends. Referees never need admin access or an account setup call.
What is on a Flag50 player profile?
Every player who plays in a Flag50 league or tournament gets a shareable profile page. Stats (touchdowns, interceptions, and passing, rushing, and receiving credits attributed through the scoring app) populate automatically as games are scored, with no manual entry by the coach or parent. The profile shows highlights, game history, and cross-season performance, and the player can share the URL with college coaches, recruiters, or on social media. Cross-tournament player rankings and digital player cards are on the roadmap.
How does Flag50 compare to SportsEngine, TourneyMachine, and LeagueApps?
SportsEngine has solid registration but no field-level live scoring and a complex admin interface. TourneyMachine has strong bracket displays but advancement logic is unreliable in practice and the UX is dated. LeagueApps is built for season-long league management and does not handle tournaments. Flag50's edge is the combination none of them ship: live referee scoring at the core, with registration, scheduling, per-play stat attribution, auto-populated player profiles, live streaming with instant clips, and age and grade verification through our verification partner (rolling out now), all under one login.
Does Flag50 verify player ages and grades?
Age and grade verification is rolling out now through a verification partner. Parents upload documents from their phone, the partner validates them with expert review on anything flagged, and each verified player carries a digital badge visible to the director on the team roster. The badge is portable, so once a player is verified it travels with them across organizations. Directors see the badge, never the underlying documents.
How are refunds handled?
Registration payments run on Stripe, so full and partial refunds flow back through the original payment method and stay tied to the registration record, keeping the financial picture accurate. A dropped player's spot goes back to the waitlist automatically.
What reports can a director export from Flag50?
Directors can export a revenue summary broken out by division, registration type, and date range, with every line traceable to a registration or payout. Invoices and quotes export as PDFs, and schedules, brackets, and rosters export to CSV or PDF.
What kinds of leagues and tournaments does Flag50 support?
Flag50 supports youth and adult flag football, single-weekend tournaments, multi-week seasons, and hybrid season-plus-playoff formats. Divisions can be organized by age group (8U, 10U, 12U, 14U) or by grade (3rd/4th, 5th/6th). Game length, scoring system, and tiebreaker order (win/loss, then points allowed, then point differential, then head-to-head, then coin flip) are all configurable per division.
What does Flag50 offer coaches?
Flag50 ships a free coaching layer at flag50.com/coaches: a 6v6 playbook engine with a scheme finder, an AI play builder, and printable wristband sheets for calling plays on game day. Coach profiles that carry a coach's playbook and teams across seasons are rolling out now. Inside the admin, directors keep a coach directory with per-coach scheduling preferences that the season scheduler honors.
Put your next event on Flag50. Start with one weekend.
Registration takes an afternoon to set up. Your refs get a scoring code, not a training call.



